Tag Archives: RPG
So, like I’ve said, I’ve been playing a hell of a lot of Fable lately. I’ve not snagged a copy of Fable 1, but I have the other two, and I even sprung for the DLC.
I’m going to start with Fable II (and include the DLC) and then I will come back to Fable III after I’ve posted this one. I’ve got plenty to say about both of them, don’t you worry!
Right. So, the second installment in this series was decent. It came out a little while ago, and I played it back then, but as you’ll all recall, I lost my password to my old XBLA account when my ex and I broke up. So, I went back in and I started a new save. I’m glad that I did. It was a fun game to play, with a rich landscape and TONS of side quests to go on. There is a linear storyline arc, but the choices that your character makes changes the way that the people of Albion interact with you. Your choice at the end of the game directly influences your ending as well as the way that the main characters perceive you. The 3rd person position makes me happy in my pants, seeing as I get nauseous when I play FPS’s and I didn’t have anymore Dramamine after running through Bioshock. The additional happy point of having the 3rd person position is that your character has some decent customization options, though I do think they could have added a bit more to it, it was decent and allowed me to dye my clothing so I wasn’t stuck with the crappy colors they start as.
Onto the bad, the frame rate just randomly slows down while playing, which is highly frustrating when in the middle of cut-scenes and other important parts of the game where hearing dialogue and seeing the characters’ reactions is key to the story. Also, it sucks when you can’t see your enemy. There are some points where the camera zooms in on your character who is supposed to be having a “moment” and they are trying to show an emotion of some sort. These moments are creepy. Seriously. The uncanny valley comes out in these scenes and makes it really, really creepy.
By the end of the game, gold has no value anymore, but at the beginning it is so hard to come by that I found myself on Xbox live whoring myself out to anyone with gold to lend (which they did, and were really kind about! Thanks guys! ^.^) and then by the end of the game I had TONS of gold so I became the kid on live giving out gold. Sharing is caring!
Which brings me to this point, there is almost no replay value. Once you’ve done and seen it all, replaying the game for the last two achievements becomes a chore. I certainly didn’t want to have to wade through all the BS again, and I couldn’t figure out how to stagger saves so that I didn’t have to play the whole thing over again. The Co-op mode is a joke. It’s completely ridiculous and the camera in it is so infuriating that I couldn’t do it for more than the time it took to get all of the achievements and get out of there!
Most of the main characters are so stereotypical it was almost insulting. There was little character growth or change, and the game scopes about 15 years total, so I felt there should have been some changes in characters.
While this may be a bit silly, the dog drives me nuts! It’s always barking and barking about some stupid thing hidden in the ground somewhere, and usually when its unearthed its something dumb (like a used condom… ugh!) and if it isn’t and its anywhere after the middle of the game you don’t need it anyway! The dog rarely finds chests that I hadn’t already seen, and I really could have done with out the constant cut scene of me digging. Completely unnecessary!
As for the finale, it was ok. I was glad that we got a bit of justice in the end, but I’m still not sold on Hammer’s crappy remarks about my character. I’m also pretty pissed about Theresa taking the Spire for herself. It seems decidedly diabolical, and I’ve never been sold that all the crazy things in her life didn’t turn her bad in the end. I mean, it totally could have, and she has powers that no one else ever has. She’s the blind seer. She’s immortal. She’s creepy. And now she has the Spire. I think they should make the 4th game explain to us from her POV what the hell is going on. I want to know why she’s so interested in my family, and my line of succession, and why she comes back at all in the third one. (More on that in a minute…)
Now, for the DLC, there are two packs. The first is the “See the Future” pack, which allows you a little glimpse into the third game upon completion. Really, its just a bit more of the same stuff from the game. Do some little missions, run around, find stuff, bring it back. Ad nauseum. Then, at the end you see the future and you’re gifted the Colosseum. This was my favorite part of the DLC by far. It allowed me to run around and kill stuff (and level up) a bunch of times, while getting rewards based on my points. There were quite a few achievements to be found in here too, and in the end I finished it all. There is one achievement, The Colourist, that is ridiculously hard, but in the end really nice to get out of the way.
The second is “Knothole Island,” which is a DLC that gives you a new city (on an island….) to go and explore. Do the same fetch and go quests again, and do some more achievements. Find a bunch of stuff, and finite! you are done. I liked this one because of the constant changes in the seasons, which made it fun, but I HATED how many flit switches that they used. By the end of the second area I was so over the flit switches I was shaking with rage. No more of that bullshit, please!!!
In the end, I gave this game an 8 of 10, for the fun of the game, but I knocked points off for how angry it made me for using dumb tricks, and for the less than satisfying ending to a story that I put about 50+ hours into. Maybe the third one will be better? (Don’t hold your breath, guys, I’ve already played it, and it sucks… T.T)
It often comes to us that we get the stories where robots think that they are human, I mean we’ve seen I, Robot, there’s been the movie A.I. all that kind of fun shit. But even in that case, the robots may think they are human, but they still don’t look human or have any of those kinds of functionalities. Binary Domain kind of puts that into more of a perspective.
To set it up a little bit, it’s the sort of distant future (around 2040 or so, maybe more), and there has been a ban on research of robotics in the development to make them look human calling them “Hollow Children.” What set this more as a threat though was an attack by a Hollow Child on the Bergen Corporation headquarters. The person behind the development and breaking the clause made was a man by the name of Yoji Amada in Tokyo, so now a team has been dispatched to take out any existing Hollow Children along with bringing Amada to justice.
The game itself from the videos has seemed to be extremely interesting. First off, what really catches my attention is that players are faced with moral decisions in the game, and I am a huge HUGE fan of that. Another thing is that the combat system is all team-based and in order for players to have AI assistance in battles, the AI has to be able to trust the player, and that comes from the player’s moral decisions.
With all that bullshit being said, hands down I WANT this game, I love games that follow this kind of structure where there are multiple outcomes based on player choice. Let me just say again, I fucking want this game, because of all this in it, and the fact that it’s a pretty interesting story.
Albion with its many stories of Heroes over the triumph of evil has once again come alive in Fable III. Fable III also comes with some different changes compared to its predecessor. These changes include how players interact with other characters in the land of Albion, along with a few changes in the combat system, and leveling.
Fable III takes place 50 years after the events of Fable II on the continent of Albion, where of course Fable II took place. The old monarch (the hero of Fable II), has died and left the Kingdom of Albion to Logan, the player’s older brother. Some of the characters in the game mention that in the past four years, Logan has “changed” and has become a bit of a tyrant. After a very early traumatic event that Logan forces upon the player, they escape the castle along with their mentor, Sir Walter Beck and their servant, Jasper. The player then starts to gather allies to aid in the revolution against Logan. There is an impressive list of allies, including the “Dwellers”, Major Swift and Ben Finn from the Royal Army who commandeer a remote fort, Page, the leader of the “Bowerstone Resistance” and Kalin, the leader of Aurora, a desolate far away land that has been long forgotten from Albion. While attempting to win the support of Kalin for the resistance, the Hero learns that a creature called the “Crawler”, which is the ruler of “The Darkness”, have already devastated Aurora, are not only going to stop there, but plan on eradicating all life in Albion. It’s revealed at this time, why Logan made the choices and did the tyrannical things that he did.
The player then leads a coup d’etat and becomes the King/Queen of Albion, and at this time, the player is given the choice to keep the promises that they made to their allies, or to betray their promises and raise money to defend Albion. At this point in time, the player must raise 6,500,000 gold in order to save Albion from the attacks of the Crawler. With this, the player can either save all the civilians and become a benevolent ruler, or do with the kingdom and land of Albion as what they see fit. Essentially, the choice is yours.
- There are more than enough things to do in Fable III with side quests, and the developers kept this game up with still having the “sandbox” styled genre, meaning that players don’t have to stick along the main quest line, and they can go off and do whatever they want and come back to the main quest line whenever.
- The graphics were actually improved and ran a bit smoother compared to Fable II which I enjoyed.
- The story line was good and interesting, and the dialogue seemed to good as well, plus let’s not mention that finally our protagonist finally talks in this game.
- Like Fable II there were some bugs with the glowing trail that should have guided players to where they were going, and sometimes it seemed to not work correctly.
- There was also a problem with the dog agian, where it would be confusing to find out where the dog was pointing to.
- The only other real bad thing about this game, was that it ran a lot shorter than what Fable II seemed to have done.
Final Thoughts: This new installment in the Fable saga, still had me gripping at my controller to get to the end, and had me wanting to play more of it. I loved the graphics, storyline, the ability to do whatever I wanted to do. Again, I like the ability to make choices and decide what I want to do, and how it affects the rest of the gameplay. Fable III has been great and I really hope they continue this series.
Grade: Although this game didn’t live up exactly as Fable II did, I still had a lot of playing it, and I still recommend it, I have to give Fable III a 9 out of 10.
Developer: Lionhead Studios
Publisher: Microsoft Game Studios
Platform(s): PC, Xbox360
Release Date(s): October 26, 2010 (Xbox 360), May 17, 2011 (PC)
Genre(s): Action/RPG, Sandbox, Life Simulation
ESRB Rating: Mature