Tag Archives: Albion
Like I’ve said lately, I’ve been really into Fable 3. I like open RPGs. I like being able to wander around and do silly side quests.
On the other hand, I don’t like Fable 3. It was such a chore, and no game should be a chore! Let me bring it in, so I can give you some real reasons, instead of just rambling.
‘kay. This game is for xbox 360 and computers running a Windows OS. I’ve heard through the grapevine that its way choppier on the PC, but I didn’t play via PC, so I can’t verify that. It is, obviously, the third installment of the Fable series of open RPGs.
The purpose of this game is to take our money *cough* I mean, the purpose of this game is to de-throne our hero’s big brother, become the King/Queen and rescue Albion. Seems legit, right? I have to say that I actually enjoyed the main storyline for the most part. It was a bit rushed, and needed to be fleshed out some more, but I dug it. The opening scene was especially nice. The escape attempt of the chicken made me cry. Go here, you can see it on youtube.
Anyway, up through about the first half of the game, I was okay with the story, but then it all just went downhill out of no where. I don’t want to spoil the crappy ending for you, but it sucks, and I’m sorry.
The gameplay is what I need to address right now. Ugh. I’ve been putting it off. Even now I’m stumbling instead of addressing the issues. Okay. I’ll do it.
The gameplay sucks. It’s so bad. The character moves glitchy, the game randomly lags, the bread-crumb trail disappears, there are no menus. Like at all. Everything is managed through this ridiculous “sanctuary” but there’s no way to see what items you have, what gifts you have, or anything like that. Changing clothing has become a chore, and weapons are just as bad. In a time where we have the custom designs of Mass Effect and the story and depth and menu screens of Skyrim, I feel like they could have stepped it up a notch. What the story made okay, the gameplay destroyed. It made the game awkward and frustrating. I couldn’t even pick my expressions to use on the locals! Arg!
The graphics are decent, but you’ll never notice them because we have our eyes on the breadcrumb trail the whole time, rather than paying any attention to the pretty scenery. I like the trail, though, because I’m the kid who gets lost EVERYWHERE I go… I mean, like, all the time. I’m the reason people used to make those awesome text based maps of JRPGs back in the day.
As for the expansions.. There was only the one expansion. It sucked. Once again, the story is okay, but not great, and the achievements are disturbingly easy to go in and get. I finished this expansion at 100%, and this is only the third game I’ve been able to do that for. I didn’t get 100% on the full game (yet) but I’m working on it. There are some achievements that may require that I play through again for, and I’m not so sure that I’m in the mindset to try this again right now. I really liked the last one, and was looking forward to this blowing my mind. No such luck.
There is no replay value. None.
I picked this up at Half.com for about $1 plus shipping, so it wasn’t a bad price, and I think it was worth that much. I like the characters. (I don’t like the knight guy, but other than him they’re good.) I like that most of the achievements weren’t crazy hard. I liked half of the story. I do still have issues with closure, which I addressed in the last post, but for the most part its worth a dollar.
2.5 out of 5 stars. For anger. And no menus.
Albion with its many stories of Heroes over the triumph of evil has once again come alive in Fable III. Fable III also comes with some different changes compared to its predecessor. These changes include how players interact with other characters in the land of Albion, along with a few changes in the combat system, and leveling.
Fable III takes place 50 years after the events of Fable II on the continent of Albion, where of course Fable II took place. The old monarch (the hero of Fable II), has died and left the Kingdom of Albion to Logan, the player’s older brother. Some of the characters in the game mention that in the past four years, Logan has “changed” and has become a bit of a tyrant. After a very early traumatic event that Logan forces upon the player, they escape the castle along with their mentor, Sir Walter Beck and their servant, Jasper. The player then starts to gather allies to aid in the revolution against Logan. There is an impressive list of allies, including the “Dwellers”, Major Swift and Ben Finn from the Royal Army who commandeer a remote fort, Page, the leader of the “Bowerstone Resistance” and Kalin, the leader of Aurora, a desolate far away land that has been long forgotten from Albion. While attempting to win the support of Kalin for the resistance, the Hero learns that a creature called the “Crawler”, which is the ruler of “The Darkness”, have already devastated Aurora, are not only going to stop there, but plan on eradicating all life in Albion. It’s revealed at this time, why Logan made the choices and did the tyrannical things that he did.
The player then leads a coup d’etat and becomes the King/Queen of Albion, and at this time, the player is given the choice to keep the promises that they made to their allies, or to betray their promises and raise money to defend Albion. At this point in time, the player must raise 6,500,000 gold in order to save Albion from the attacks of the Crawler. With this, the player can either save all the civilians and become a benevolent ruler, or do with the kingdom and land of Albion as what they see fit. Essentially, the choice is yours.
- There are more than enough things to do in Fable III with side quests, and the developers kept this game up with still having the “sandbox” styled genre, meaning that players don’t have to stick along the main quest line, and they can go off and do whatever they want and come back to the main quest line whenever.
- The graphics were actually improved and ran a bit smoother compared to Fable II which I enjoyed.
- The story line was good and interesting, and the dialogue seemed to good as well, plus let’s not mention that finally our protagonist finally talks in this game.
- Like Fable II there were some bugs with the glowing trail that should have guided players to where they were going, and sometimes it seemed to not work correctly.
- There was also a problem with the dog agian, where it would be confusing to find out where the dog was pointing to.
- The only other real bad thing about this game, was that it ran a lot shorter than what Fable II seemed to have done.
Final Thoughts: This new installment in the Fable saga, still had me gripping at my controller to get to the end, and had me wanting to play more of it. I loved the graphics, storyline, the ability to do whatever I wanted to do. Again, I like the ability to make choices and decide what I want to do, and how it affects the rest of the gameplay. Fable III has been great and I really hope they continue this series.
Grade: Although this game didn’t live up exactly as Fable II did, I still had a lot of playing it, and I still recommend it, I have to give Fable III a 9 out of 10.
Developer: Lionhead Studios
Publisher: Microsoft Game Studios
Platform(s): PC, Xbox360
Release Date(s): October 26, 2010 (Xbox 360), May 17, 2011 (PC)
Genre(s): Action/RPG, Sandbox, Life Simulation
ESRB Rating: Mature
Fable has created another chapter in its epic Action/RPG series with Fable II. Fable II follows the same format as the first Fable, which gives players options to do great things that are morally good or morally bad, along with having that affect how the game is played out. A notable difference with this game, is that players now have a dog that will follow them around, helping them find treasure or spots to dig for more treasure, as well as aiding with expressions and interactions with characters in the game.
Like the first Fable game, Fable II takes place in the land of Albion, about 500 years passing from the first game. The setting new resembles the early modern period. The Heroes’ Guild no longer exists. After the defeat of Jack of Blades, Albion entered into a period of relative safety and stability during the time, increasingly corrupt Heroes were no longer needed. The people of Albion revolted against the Guild, which eventually lead to its destruction. Firearms have now become common and are considered the art of war. Cities like Bowerstone have now greatly expanded, and the old ideas and religions of Albion have been replaced by modern ideals of science and philosophy. This is where players would come into the story.
The game begins in the Old City part of Bowerstone, where the player, is a young child known as Sparrow, who lives in poverty with their sister, Rose, and they dream about living in Castle Fairfax, which is the home of Lord Lucien. Almost as if by magic, a man by the name of Mystical Murgo appears and is selling “magical” wares, including a magic box that grants a wish. Rose mocks the idea of magic, but an older woman named Theresa tells her, that it may in fact be magic. The cost of the box, of course being an issue for them, with the price being five coins.
With great curiosity, Rose and Sparrow decide to collect the five coins by doing odd jobs like collecting warrants, posing for a photograph, and other small tasks. During the time, they discover a dog getting abused by a local bully, Sparrow defeats the bully and the dog makes an attempt to accompany them. After they collect the money they needed, they buy the box and make the wish to live in Castle Fairfax. In a flash of light, the box disappears, with the assumption that it did not work. Disappointed at the results, the two go back to their makeshift home and discover the dog waiting for them, and Rose decides to let the dog stay with them for the night.
In the middle of the night, they are awakened by a guard, who takes them to Castle Fairfax by orders of Lord Lucien. The two now believe that their wish came true and are extremely happy. They walk with the guard up to Castle Fairfax, and meet Lord Lucien. They tell Lord Lucien about the box, and the wish that they had made. He asks them to step in a circle on the floor. A blue light emits from the edge of the circle, and turns red upon Lucien’s touch. He tells them that they are not any of the three, and that one of them is the fourth. With no explanation he shoots Rose, and afterward, shoots Sparrow, who then comes crashing out the window.
Upon waking up, Sparrow learns that they survived the fall to their heroic bloodline, and were rescued b Theresa and the dog. During ten years that have passed, Lucien has been rebuilding the Tattered Spire, which will grant the user enormous power. Sparrow is told by Theresa that they are the descendant of a great hero, and destined to bring down Lucien. However, Sparrow must find three heroes beforehand, in order to defeat Lucien with all their combined powers. Sparrow then begins the quest to put a stop to Lucien’s plans. Sparrow travels to Oakfield and finds Hammer, a monk who is upset at the fact that she is not allowed to fight. After traveling through a local cave to retrieve holy water for Oakfield, Hammer and Sparrow return to see the temple dismantled and Hammer witnesses her father’s death. After her father dies, Theresa tells Hammer of another destiny she has, and she learns that she is the Hero of Strength, and then accompanies Sparrow on their journey.
Next, Theresa tells Sparrow and Hammer that they are to find the Hero of Will, Garth. When Sparrow goes to their tower, they witness Garth’s capture. Sparrow then becomes a guard in the Spire for ten years, enduring different forms of hell and torture, before being able to rescue Garth. When they manage to escape, Garth kills the prison’s warden and then proceeds to the Hero of Skill, Reaver.
Reaver is a former pirate who lives in Bloodstone. In order for Sparrow to prove their worth to Reaver and get him to join them, they must take the Dark Seal to Reaver’s “friends” in Wraithmarsh. The Seal, as it turns out according to the Shadow Judges, marks the bearer for sacrifice to the Court of Shadows, and the sacrifice that is made keeps on making Reaver appear young. Sparrow is faced with the choice of course sacrificing their youth, or the youth of the young woman who’s trapped in the court. Either choice that the player makes, the story will continue.
Sparrow returns to Reaver’s mansion successful from his quest. Upon returning to the mansion, however, Lucien and his army attack, which have been brought by Reaver who wanted to collect the bounty on Sparrow. When Reaver learns that he would also be killed, he has a change of heart and he escapes with Sparrow through a tunnel and Theresa convinces Reaver to join their cause, at least until Lucien is defeated.
Upon the hill above the old Guild of Heroes, the four Heroes perform a ritual, but before the ritual is complete, Lucien attacks them, killing Sparrow’s dog and then killing Sparrow, before capturing the other three Heroes.
Theresa lets Sparrow know, that today, death is not a part of their fate. Sparrow awakens to a dream-like paradise where they are transformed back into a child, and they spend the day playing with their sister, Rose. After not too long, the skies become dark as the sun goes down, and a chilling music begins to play from beyond the gate where the family house is located. Despite the pleadings from their sister, Sparrow retrieves the music box that was acquired in the beginning of the game. Sparrow is then taken to the spire where the Heroes are having their power being absorbed by Lucien. Sparrow defeats Lucien with the music box and, thus, giving the player another choice whereas to shoot or not.
When Lucien dies, Theresa appears and grants Sparrow three different wishes, but of course, I’d rather you play the game, because there is still much to be discovered in it.
- There are tons of things to do in Fable II, from simple little quests to help out villagers all the way to doing just the main plot, or even not doing a quest at all, but something to increase personal wealth.
- Even after the main storyline to the game is completed, there are still many things to do, which makes the game a lot of fun.
- I really liked having the ability to also choose what I wanted to do, instead of the game steering me saying, “This is what you have to do right now.”
- I also liked having free roam for the most part, instead of having a locked area say I couldn’t go there.
- There still was a challenge to the game, in the sense that, despite it being an RPG, nothing was really based on level, but more of skill and good time, which I honestly liked better.
- The game also constantly allows players to make choices, which will morally affect how the rest of the game is played, along with how their character would be viewed as, and I have honestly always been a fan of games like that.
- The graphics in this game were good, for the time that it did come out, and the game had a lot of humorous moments.
- When the dog notified Sparrow of treasure and dig locations, it was confusing as to where the dog was point to, which caused some confusion and irritation.
- Occasionally, the little glowing trail which tells players where to go had a bug in it where sometimes it would get lost and send players in a different direction and have them turn around, which also caused some annoyance to me.
- The other bug was some loading issues, which if players were doing mini-games or sometimes loading new areas, the game would experience some lag.
Final Thoughts: As said before, I am a ridiculously huge fan of Fable II, and despite the couple of bugs that were in the way, I would not let that deter me from the game. It’s fun, it’s enjoyable and downright it can be addicting. Fable II is a whole other world waiting to be explored.
Grade: Because I loved Fable II so much, I have to instantly give it 10 out of 10, the game was phenomenal. So go explore Albion and choose how you are going to affect it!
Developer: Lionhead Studios
Publisher: Microsoft Game Studios
Platform: Xbox 360
Release Date: October 21, 2008
Genre(s): Action/RPG, Sandbox
ESRB Rating: Mature